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0
votes
Won't Fix

[Serialization] Private fields in Network Command does not get serialize...

Serialization

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_752995-SendeMessage.zip)2. Play in the editor and do not st... Read more

0
votes
Fixed

[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned...

Audio

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Dec 14, 2015

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Version/s: 5.4.0a6

To Reproduce: 1. Build and run the attached project on iOS.2. Click any button to play an audio clip:It won't play and you'll get th... Read more

2
votes
Fixed

[MovieTexture] standalone build locks on 1st frame with OSX and crashes ...

Graphics - General

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Dec 13, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached "test74" Unity project.2. Open and play "TestScene".3. Notice, that "MovieTexture" is rendered c... Read more

0
votes
Duplicate

When editor is closed, EditorWindow.OnDestroy is called if window is not...

IMGUI

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open Window/MyEditorWindow2. Close the Unity Editor3. Assets/Test.txt is written by OnDestroy as expected4. Open the... Read more

2
votes
Duplicate

Dropdown menu item is not selectable after scrolling down the list

uGUI

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Dec 08, 2015

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Version/s: 5.2.3f1

To reproduce the issue follow the steps:1. Open "SitePasseport" project2. Open "MenuChoixExo" scene3. Run scene4. Scroll down and pr... Read more

0
votes
Not Reproducible
1
votes
Fixed

[UWP] float.Parse invalid format exception with IL2CPP

Windows Store Apps

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Dec 09, 2015

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Version/s: 5.3.0f4

Reproduction steps: 1. Go to regional settings.2. Change Format on "Formats" tab to something that has different number delimiter (f... Read more

1
votes
Fixed

Legacy Animation does not animate Light properties

Animation

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Dec 13, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "scene" scene3. Open Animation window4. Select "enemyMuzzle" game object in the Hierarc... Read more

0
votes
By Design

[Android] Native Android method AudioManager.isMusicActive() always retu...

Android

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Jun 17, 2015

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Version/s: 5.1.0f3

Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more

0
votes
Fixed

After creating a new script and attaching it onto an object in hierarchy...

Mono

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Dec 10, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open the "Main" scene located in "Assets\_Scenes"3. Create a new C# script and name it... Read more

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