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[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)
How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce:1. Open attached project2. Play testscene3. Observe that the number of draw calls increases from 1 to 3 when the sprite... Read more
[AnimationWindow] UI rotation can't be recorded
How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more
[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game
How to reproduce:1. Open the attached project2. Notice that there are two scenes3. Go to Build settings to be sure that there are sa... Read more
AudioMixer loaded from prefab which is in AssetBundle gets corrupted
Repro steps:1) Open the scene in the project attached2) Click play3) Select MasterAudioManager4) Notice that Game_AudioMixer is not ... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more
[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...
To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator.2. Observe that when the simulator is loaded, the ... Read more
Radius and radiusVariance variable of Input.GetTouch always return unexp...
1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open