Search Issue Tracker
Fixed
Votes
1
Found in
5.4.0b1
Issue ID
756048
Regression
No
Radius and radiusVariance variable of Input.GetTouch always return unexpected values
1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and Android devices
2. Check what values of radius and radiusVariance variable are while you touch the screen of the devices
Actual result:
1. Input.GetTouch (i).radius is always 0 both on iOS and Android
2. Input.GetTouch (i).radiusVariance is always NAN on Android
Input.GetTouch (i).radiusVariance is always 0 on iOS
Platforms: iOS, Android
Devices: iPhone 5S, iPad 2, Sony Xperia 1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment