Search Issue Tracker

Fixed in 5.3.3



Found in


Issue ID




[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game

Assets Management


How to reproduce:
1. Open the attached project
2. Notice that there are two scenes
3. Go to Build settings to be sure that there are same two scenes
4. Go to File>Test
5. Check Console and notice that EditorBuildSettings.sceneLenght prints correct value 2, but SceneManager.sceneCountInBuildSettings gives wrong value 0
6. If you play the scene and repeat step 4, it will work as expected

SceneManager introduced in 5.3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.