Search Issue Tracker

0
votes
Not Reproducible

[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more

0
votes
Fixed

[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more

0
votes
By Design

[NavMeshSurface] It is possible to bake NavMesh on non-static objects

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Create new project2. Create new NavMeshSurface object3. Create plane, which would be inside NavMeshSurface4. ... Read more

0
votes
Fixed

[NavMeshSurface] White square is visible in the origin of NavMeshSurface

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Create new project2. Add NavMeshSurface to the scene3. Zoom in on its position4. Notice white square visible ... Read more

0
votes
Fixed

Artifacts appear after realtime shadowcaster disappears from camera view

Global Illumination

-

Dec 16, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more

1
votes
Fixed

Audio Listener component is not draggable in the Inspector

Inspector Functionality

-

Dec 17, 2015

-

Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more

0
votes
Not Reproducible

[APICompatibility] Unity crashes after switching API compatibility level...

Editor - Other

-

Dec 18, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Go to File --> Build Settings;4. Click Playe... Read more

0
votes
Fixed

[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active

WebGL

-

Dec 18, 2015

-

Version/s: 5.4.0b1

-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more

1
votes
Fixed

Regression: "Unexpected recursive serialization of MonoBehaviour." when ...

Serialization

-

Dec 18, 2015

-

Version/s: 5.4.0b1

Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more

0
votes
Fixed

[iOS] Social.ReportProgress only returns last callback when it's called ...

iOS

-

Dec 18, 2015

-

Version/s: 5.3.1f1

To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.