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"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps:1. Open the user's attached project2. Make Editor Fullscreen3. Select A, B, C GameObjects in the Hierarchy4. Rena... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more
OnMouseDown not called on alternative display when built with window mode
1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more
GameObject with the Articulation body component result in unrealistic be...
How to reproduce:1. Open the attached project "ARticulationBodiesBug.zip"2. Open Assets > Scenes > test.unity3. Enter Play Mod... Read more
Some GI draw modes aren't rendered after restarting Editor
Steps to repro:1. Open the attached project and SampleScene scene;2. In the Hierarchy select Cube gameobject;3. In the Lighting wind... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps:1. Download and open the attached "FontTest.zip" project2. Go to "Window" > "General" > "Test Runner"3. In ... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps:1. Open the attached "160386-DebugPointerOldInputSystem.zip" project2. Open the "test" Scene3. Enter the Play mod... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS