Search Issue Tracker
[Android] SystemInfo.supportsInstancing returns false on low end devices...
To reproduce: 1. Download and open attached "repro981681.zip" project.2. Build and run on Android device.3. Check the output via ADB... Read more
Frames advancing even though "WaitForEndOfFrame()" is used
Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project2. Enter Play mode3. Look at the 3 outputs in the Console window Expe... Read more
Two particle effect draw calls do not batch together
Repro steps:1. Run scene in attached ParticleBatching.zip2. After a few seconds click Enable in the Frame Debugger3. In the Transpar... Read more
Unity crash at Tilemap::Transfer
Steps to reproduce:1. Open attached project2. Open Scene Scenes/testLevel3. Enter Play mode/exit Play mode Expected result: no crash... Read more
ParticleSystem.randomSeed inaccurate with large numbers
Steps to reproduce:1. Open “RandomSeed.zip” Unity project2. Open “Example” scene3. Select “Particle System” object in Hierarchy4. Ch... Read more
Transform.position is different from rigidbody.position when object is s...
To reproduce: 1. Open the project, attached by the user (terratech.zip)2. In Debug Panel tab (Window -> Debug Panel), press Quick... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce:1. Download attached project file and open "Scene" Scene2. Switch platform to UWP and change scripting backend to i... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project2. In the Lighting window, change the "Lightmapper" to "Progressive"3. Generat... Read more
EventType.KeyDown not registering Mac Command keys
Steps to reproduce:1. Open attach project2. Open Scene Test3. Press random keys on the keyboard Expected result: you'll get "KeyDown... Read more
The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip)2. Build the project for PC3. Launch the build and enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved