Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0f3
Issue ID
981727
Regression
No
ParticleSystem.randomSeed inaccurate with large numbers
Steps to reproduce:
1. Open “RandomSeed.zip” Unity project
2. Open “Example” scene
3. Select “Particle System” object in Hierarchy
4. Change Particle System component Random Seed value to ‘99999999’
-‘99999999’ will be changed to ‘100000000’
Expected results:
Random Seed value is the same as the value that was entered
Actual results:
Random Seed value changes and is not the same as the value that was entered in the field
Reproduced in: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1, 5.6.5p2, 5.6.0a1
Fixed in: 2018.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment