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RigidbodyConstraints are ignored when rotating object with some ForceMode's
RigidbodyConstraints related to rotation doesn't work correctly when trying to rotate object with some ForceMode's. A little bit of ... Read more
Video with alpha channel is displayed with two layers in Movie Texture
How to reproduce: 1. Create a new project2. Add the attached video "867863-repro.ogv" to a project3. Open the Inspector panel to see... Read more
[Mono] [iOS] builds that use UnityEngine method SetPropertyUtility.SetSt...
Reproduction Steps:1. Open User's project2. Set Scripting Backend to Mono 2x3. Build to iOS device4. Press on the image5. Notice tha... Read more
Embedded smoke particle systems do not work correctly in the Play mode
To reproduce:1. Download and open the attached project;2. Open scene MainMenuScene;3. Enter Play Mode Expected result: Particle syst... Read more
[Android] Input.deviceOrientation doesn't return orientation of the device
How to reproduce:1. Open the attached "862093orientation.zip" project2. Build and run on android device3. Run the app keeping the de... Read more
Random changes appear in the DLL import settings when import a project
Missing dependency not declared in importer Steps to reproduce:1. Open the attached project (TestProject.zip) with Unity 5.5.0p32. C... Read more
[Android] Splash Screen incorrectly cropped, results in black bar at the...
How to reproduce:1. Open user provided project2. Build to device3. Inspect splash screen (Splash screen only shown for a split secon... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more
Particle System's trails leave leftover data if instantiated through script
Reproduction steps:1. Import attached project "868656-LeftoverParticleTrail".2. Open scene "without_particle_trail_material".3. Open... Read more
Failed to load .DLL file, because the specified procedure could not be f...
Repro steps: 1. Open provided projects "cef_test" scene2. Enter Play mode3. Press on the "Button" in the Game view4. Look at the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open