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Mouse movement isn't recognized in Editor Play mode and Build when it is...
How to reproduce: 1. Open the attached project ("Input system Remote connection.zip") in machine accessed by Remote Desktop 2. Open ... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more
Player Input Component doesn't update Default Map if the currently selec...
How to reproduce: 1. Open the attached user project “TestNewInputSystem.zip“ 2. Open Scene “TestScene“ (Assets/Scenes) 3. Select ... Read more
[New Input System] Control modifiers not consumed when used across diffe...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/main.unity” Scene 3. Enter the Play Mode 4. Cl... Read more
[Editor][Actions] Icons set by importer don't work on initial import
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/555 Repro: 1. Download package and project at: https://github.com/... Read more
The "Listen" button and input field for action Binding Path is mostly no...
Reproduction steps: 1. Open the user's attached project "My project (102)" 2. Open the "New Controls" asset 3. Add a new action m... Read more
[Input System] InputInteractionContext.timerHasExpired property breaks i...
How to reproduce: 1. Open the attached "InputSleepIssue" project 2. Open Scenes/SampleScene 3. Put the PC to Sleep Mode 4. Wake up t... Read more
Input Action field is not labeled by variable name when shown in the Ins...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
[VR][Editor] Game view loses input when the window is not in focus.
Github: https://github.com/Unity-Technologies/InputSystem/issues/649 Repro: 1. Download package and project: https://github.com/Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller