Search Issue Tracker
Fixed
Fixed in 1.6.1
Votes
0
Found in [Package]
1.5.0
1.6.0
Issue ID
ISXB-445
Regression
No
Custom binding processor disappears from the context menu after entering/exiting play mode
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Assets/Test.inputactions” Input Action Asset
3. Select the “Delta [Mouse]” Action under Test
4. Click the “+” icon near the “Processors” in the Binding Properties
5. Observe the available options
6. Enter/Exit the Play Mode
7. Repeat steps 4 and 5
Expected result: “Delta Time Scale” option is available
Actual result: “Delta Time Scale” is missing
Reproducible with: 1.3.0, 1.4.4, 1.5.0 (2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Reproducible on: Windows 10 Pro (22H2)
Note: “Delta Time Scale” option becomes available again after Unity Editor restart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment