Search Issue Tracker
Fixed in 1.1.1
Fixed in 1.3.0
Votes
8
Found in [Package]
1.1.0-preview.2
Issue ID
1284586
Regression
No
[Input System] InputInteractionContext.timerHasExpired property breaks in Editor after waking up the PC from Sleep Mode
How to reproduce:
1. Open the attached "InputSleepIssue" project
2. Open Scenes/SampleScene
3. Put the PC to Sleep Mode
4. Wake up the PC
5. Enter Play Mode
6. Tap the left Mouse button
Expected result: "Fire started" and "Fire performed" messages are printed in the console window
Actual result: "Fire started" and "Fire canceled" messages are printed in the console window
Reproducible with: 1.0.0-preview(2019.4.13f1), 1.0.0(2020.1.9f1), 1.1.0-preview.1(2020.2.0b9), 1.1.0-preview.2(2021.1.0a2)
Can't test: 2018.4(Input System version is too old)
Notes:
- Might take several tries to reproduce the issue
- The user mentions that InputInteractionContext.timerHasExpired always returns true after waking up the PC, thus causing the bug
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 1.1.1):
Fixed in: 2022.1.0a10 (1.1.1)
Resolution Note (fix version 1.3.0):
Fixed in: 1.3.0 (2021.2.11f1)
Resolution Note (fix version 1.1.1):
Fixed in: Input System 1.1.1 (2019.4.40f1)
Resolution Note (fix version 1.1.1):
Fixed in: 1.1.1 (2021.1.28f1)
Resolution Note (fix version 1.1.1):
Fixed in: 1.1.1 (2020.3.22f1)