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App doesn't launch on HL2 UWP after update to 2020.3.32f1
Workaround: disable splashscreen in player settings. Read more
[Linux] Window width is not loaded correctly when loading layout from file
Reproduction steps:1. Open users' attached project2. Load users' attached layout using: Window > Layouts -> Load Layout from F... Read more
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro:1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing2) Select the window mat... Read more
Standalone Profiler crash on CleanUpAssetDatabaseV2 when closing Standal...
Steps to reproduce:1. Open a new project or an existing one2. Open Standalone Profiler3. Close it with the "X" button at the top of ... Read more
'Make transition' option is not displayed when right-clicking on the Ani...
Reproduction steps:1. Open the user's attached project2. Go the Animator Controller Window3. Right-click on any Animation State Expe... Read more
Splash Screen still shows "2005 - 2021 Unity Technologies" while creatin...
To reproduce: 1. Create a new Project on Unity 2022.*2. Observe Project opening Splash Screen Expected Result: It shows the date as ... Read more
"ArgumentException: Could not cast AssetImporter to PrefabImporter" erro...
Steps:1. Open attached project2. Create a variant out of 3D model in Project browser3. Select Variant asset and click on Prefab's Hi... Read more
[iOS] Time.unscaledDeltaTime starts returning 0 after a while when using...
Reproduction steps:1. Open the attached project "BuggyUnscaledDeltaTime.zip"2. Build and Run the Scene "SampleScene" to an iOS devic... Read more
[Android] Crash when using UnityPlayer(getApplicationContext(), this); o...
Reproduction steps:1. Create a new project2. Change Target Platform to Android3. Export project (Build Settings > check the "Expo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left