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"Duplicate identifier" error can report the wrong object identifier
In the case of merge problems some portion of a YAML -format Unity file might be repeated more than once in an asset file. If an obj... Read more
Vertex snapping to surface doesn't work correctly when using Center as T...
How to reproduce:1. Open the attached project "SnapTesting.zip"2. Open "SampleScene" Scene3. Make sure Tool Handle Position is set t... Read more
Unity.VisualScripting.ConversionUtility.TryConvert<T> always returns false
Unity.VisualScripting.ConversionUtility.TryConvert<T>, even in the success branch, returns false. The method never seems to be... Read more
Immutable Package errors are thrown when selecting a Prefab containing C...
How to reproduce:1. Create a new URP or HDRP project2. Open the "Packages -> Core RP Library -> Runtime -> Debugging -> ... Read more
Shader stripping crashes when it gets too many variants
STR:1. Create a new Unity project using the 3D template.2. Extract the attached files into the Assets folder.3. Create a material, a... Read more
[Localization] Smart String's local variable references get lost when en...
Reproduction steps:1. Open the attached project "Repro" from the google drive link2. Select the "AppliedLocalVariables" GameObject3.... Read more
Assemblies are stripped incorrectly when making a second consecutive Dev...
Reproduction steps:1. Download and open the attached project: "strip-test.zip"2. Make sure the Library folder in the project directo... Read more
"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...
How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more
[UI Builder] Incorrect indentation when Foldout element is nested in ano...
Reproduction steps:1. Open the user's attached project2. Selec Assets > Editor > FoldoutBug ("Visual Tree Asset")3. Observe Fo... Read more
Adding Cinemachine prod version from disk in package manager results in ...
Steps to reproduce:1. Create a new project2. Open Package Manager (Window -> Package Manager)3. Click the + to open the menu to a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes