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IL2CPP won't build because of errors when the CarX library is used
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is completed without errorsActu... Read more
[Android] Android permission dialog is not invoked with Permission.Reque...
Reproduction steps:1. Open the attached project "PermissionsProject.zip"2. Build and run on a device3. Observe the app startup Expec... Read more
[Linux] Asset Store "Open in Unity" link does not work
Reproduction steps:1. Open up Unity Editor2. Open up Asset store in your browser3. Find any Asset4. Press "Open in Unity" Expected r... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. In the Hierarchy wind... Read more
The length of ScrollView is changing when scrolling to the end of a list
Reproduction steps: Open the attached project (“Listview.zip“) Open Assets/Scenes/SampleScene Enter Play Mode Scroll to the bottom o... Read more
[Packman] Custom Packages do not have Preview/Experimental tag when they...
How to reproduce:1. Create a new project2. Open the Package Manager3. In the Package Manager press +->"Add package from git URL..... Read more
[URP] Grid is rendered on top of GameObjects in the Animation Preview Ar...
How to reproduce:1. Open the attached project "DeferredRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In ... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask