Search Issue Tracker
WindowsVideoMedia error in the Console when importing .avi video
Reproduction steps: # Create a new project # Import attached “test.avi” # Observe the Console Expected result: No errors in the C... Read more
[Android] Android permission dialog is not invoked with Permission.Reque...
Reproduction steps: 1. Open the attached project "PermissionsProject.zip" 2. Build and run on a device 3. Observe the app startup E... Read more
[Linux] Asset Store "Open in Unity" link does not work
Reproduction steps: 1. Open up Unity Editor 2. Open up Asset store in your browser 3. Find any Asset 4. Press "Open in Unity" Expec... Read more
Parent GameObject is moving along with the Child GameObject when the Par...
How to reproduce: 1. Open the attached project “Collider” 2. Open the “SampleScene” Scene 3. Enter the Play Mode 4. Observe the... Read more
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
SignalR HubConnectionBuilder fails when run in non-Windows IL2CPP builds
Reproduction steps: 1. Open the user’s attached project (“repro.zip“) 2. Open the “/Assets/ReproScene.unity” Scene 3. Make sure t... Read more
Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy create a new parent Cube with 1 child Cube under it 3. Tur... Read more
Input value is constantly repeated on WebGL Player when changing focus o...
How to reproduce: 1. Open the attached “AssetsWithoutLibraryFolder.zip” project 2. Switch platform to WebGL 3. Build and Run 4. ... Read more
[IL2CPP] Xcode Build fails when building an exported project with Script...
Reproduction steps: 1. Open the user’s attached project 2. Go to File > Build Settings 3. In the Build Settings, check these opti... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material