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If GameObject contains Animator Controller with Material Animation its M...
How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more
Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...
Steps to reproduce:1.Open attached “BoneWeights.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:Errors are n... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...
1. Open the attached "SmallerRepro" project and "game" scene2. Enable "Main Camera" GameObject, crash will probbably occur3. If the ... Read more
[MSE] Empty lightmaps are generated when using mixed lighting with addit...
To reproduce: 1. Download and open attached "repro926832.zip" project.2. Open Lighting window.3. Generate Lighting.4. Go to Project-... Read more
"Tag: is not defined." error only shows the first letter of the tag
To reproduce: 1. Open the project, attached by the tester (incompleteTagError.zip)2. Open the "scene" scene3. Enter Play mode4. Obse... Read more
Severe Particle System performance degradation migrating from 5.4.2f2 to...
Severe Particle System performance degradation migrating from 5.4.2f2 to 5.6.0p1 on Xbox One. Note: quick bug grooming, don't peer e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject