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Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
Inspector's "Set to Value of X" context menu fails when setting bool values
How to reproduce:1. Create a new project and open it2. In the Hierarchy Create two new cubes and name them "First" and "Second"3. Ch... Read more
[Cache Server] Crash when using -batchmode -quit
This crash is happening only when using CacheServer and opening project through command line with these arguments. Currently there i... Read more
IL2CPP Android build fails with Unity.IL2CPP.Building.BuilderFailedExcep...
Unity.IL2CPP.Building.BuilderFailedException linker fails but it's not reported why. Possibly it prints stdout instead of stderr. Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
Confusing validation message in Scoped Registries
Steps to reproduce: Create project Go to Edit > Project Settings Enter Scoped Registry Name Enter Scoped Registry URL Enter Scope... Read more
ClientServerBootstrap HasServerWorld and HasClientWorlds are incorrect a...
How to reproduce:1. Open the attached project “ClientServerBootstrapIssue.zip“2. Open the “SampleScene” scene3. Enter the Play mode4... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Unity crashes if variant Sprite Atlas scale results in NPOT texture when...
Unity crashes if variant Sprite Atlas scale results in NPOT texture when Crunch Compression is enabled 1. Import attached sprite (in... Read more
AssetPreview dissapears after clearing cache when using RenderStaticPreview
Steps to reproduce:1. Download and open the attached project2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObject... Read more
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