Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2022.2.16f1
2023.1.0b13
2023.2.0a11
Issue ID
UUM-33307
Regression
No
ClientServerBootstrap HasServerWorld and HasClientWorlds are incorrect as they share the same data (Netcode for Entities)
How to reproduce:
1. Open the attached project “ClientServerBootstrapIssue.zip“
2. Open the “SampleScene” scene
3. Enter the Play mode
4. Press the “Destroy Server” UI button
Expected result: ClientServerBootstrap.HasServerWorld and ClientServerBootstrap.HasClientWorlds does not share the same value
Actual result: ClientServerBootstrap.HasServerWorld and ClientServerBootstrap.HasClientWorlds share the same value
Reproducible with: 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - due to errors involving DOTS packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed in 1.0.8.
Resolution Note (2023.2.X):
Fixed in 1.0.8.