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0
votes
Fixed

Unnecessary shadows are rendered in Editor when Android platform is sele...

Shadows/Lights

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Dec 31, 2016

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Version/s: 5.5.0p3

Reproduction steps:1. Open the attached project ("NewRepro.zip")2. Open "Test" scene3. Switch the platform in the player settings to... Read more

1
votes
Postponed

Black edge on Sprites imported with Alpha Source = From Gray Scale

Graphics - General

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Dec 08, 2016

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Version/s: 5.5.0f3

BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more

0
votes
Fixed

Prefab can have more than one of the same Component after pressing "Ctrl...

Scene Management

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Feb 28, 2017

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Version/s: 5.5.0p4

To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Rigidb... Read more

0
votes
Fixed

[Facebook gamesroom] build&run windows standalone is very pixelated

Windows Standalone

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Jan 27, 2017

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Version/s: 5.5.0p4

-e: see title--fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro:--create new project--select FB build--select stand... Read more

0
votes
Fixed

[Linux] Masked UI contents overflow with artifacts when using Deferred R...

Linux

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Jan 24, 2017

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Version/s: 5.5.0p3

Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to reprod... Read more

0
votes
Fixed

[iOS] Framework search path on generated Xcode project is incorrect if p...

Mobile

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction Steps:1. Open "SampleProject.zip" project2. Buil for iOS3. Open with Xcode4. Notice that Build Settings > Framework ... Read more

2
votes
Not Reproducible

Unity throws "Geometry jobs should not be launched for empty tasks" err...

Terrain

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Dec 22, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Open "PlayingMobile" scene3. Press play4. Look at the terrain-"Geometry jobs should no... Read more

0
votes
By Design

RigidBody2D kinematic state does not remove force from object

Physics2D

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Dec 14, 2016

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Version/s: 5.5.0f3

Reproduction Steps:1. Open "Rigidbody2D.isKinematic Bug.zip" project2. Open "Scene" scene3. Play scene4. Press "A" key to move "Rigi... Read more

0
votes
Fixed

Unity crashes when Destroying a GameObject with HideFlags.DontSave and P...

Asset and Scene Management

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Jan 03, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the example scene3. Select the Crash Unity Game Object4. Press the crash butt... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more

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