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Fixed in Unity 5.6.0
[Linux] Masked UI contents overflow with artifacts when using Deferred Rendering
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used.
Steps to reproduce:
1) Open the attached project.
2) Build for Linux.
3) Run the build.
4) When the game menu appears, go to Settings > Graphics.
5) Click on "Windowed".
6) Click on "Fullscreen".
- Repeat steps 5 - 6.
Upon switching window mode, the masked UI contents become visible - all the entries of ScrollRect become visible, even though they shouldn't. Switching the window mode again fixes the issue. This also occurs when switching resolution or re-entering the Graphics section.
This issue does not occur if Forward Rendering Path is selected in the GraphicsSettings.
iMac 21.5" Nvidia GeForce 750M w/ Nouveau display driver
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