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PersistentDataPath flip flops between "unity.company_name.product_name" ...
How to reproduce:1. Open the attached project("DataPathTest")2. Build and run3. Press "Read Path" button4. Press "Delete Current Pat... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce:1. Open attached project "TransparentBackgroundTest.zip"2. Make sure that Render Over Native UI setting in Player Setti... Read more
[iOS] Point Light reflection disappears when material metal smoothness i...
How to reproduce:1. Open the "MetalSmoothnessRepro.zip" project2. Build the "SampleScene" for iOS3. Build & Run the project to a... Read more
[NestedPrefabs] When building AssetBundles with Nested Prefab, Assets ar...
Reproduction steps: 1. Open "Nested Prefabs.zip" project2. Open Asset Bundle browser window3. Build Bundles4. Notice "child' and "pa... Read more
The reference to a prefab re-appears after clearing prefab references an...
To reproduce:1 Open attached project2. In Hierarchy choose Turret3. Open script "Turret" and comment "public GameObject bullet "4. S... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more
[XR][Android] Using deferred rendering path results into black screen wi...
How to reproduce:1. Open attached project2. Build to Android Result - Observe black screen or one eye rendered only. Notes:1. Seems ... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:1. Open QA attached project "repro_1183721"2. Build and run on Oculus Quest Actual: Reflection is rendered differently p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code