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Override window displays "No Overrides" with "Apply and Revert" options ...
When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more
Input Field's width doesn't change after entering specific combinations ...
How to reproduce it: 1. Open the user's attached project "UITestProject.zip" 2. Load the "SampleScene" Scene 3. Enter the Play Mode ... Read more
Prefab's instance gets referenced instead of the original Prefab if the ...
How to reproduce: 1. Open the user's attached "PrefabBug.zip" project 2. Open the "SampleScene" Scene 3. Create an empty GameObject ... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps: 1. Open attached project "Case_1299093" 2. Build and Deploy the project to a device 3. Observe the Xcode Console... Read more
Hidden Animator Layers/Parameter view opens back again after entering Pl...
Reproduction steps: 1. Open attached project "Animator_Parameters" 2. Go to Window > Animation > Animator 3. In the top of the windo... Read more
[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce: 1. Open user-supplied project 2. Build and run 3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the ... Read more
Adjusting Environment Lighting intensity doesn't work until GI is re-baked
Reproduction steps: 1. Open attached project ("GenerateLighting issue.zip") 2. Open the Lightning window 3. Change Environment Ligh... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce: 1. Create a new project 2. Create a Particle System in the Hierarchy 3. Select the newly created Particle System 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object