Search Issue Tracker

0
votes
By Design

[Windows] Sounds played with PlayScheduled don't have perfect stitching ...

Audio

-

Dec 07, 2017

-

Version/s: 2017.1.1f1

If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more

1
votes
Fixed

[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...

iOS

-

Dec 13, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.17f1, 2020.2, 2021.1

Reproduction steps:1. Open attached project "Case_1299093"2. Build and Deploy the project to a device3. Observe the Xcode Console Ex... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

-

Jan 11, 2016

-

Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Active

RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode i...

-

Jun 30, 2025

-

Version/s: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

How to reproduce: 1. Open the project “IN-105015_SingleCameraRequestConfigureInput”2. Open the “SampleScene.scene”3. Observe the Con... Read more

0
votes
Won't Fix

[HDRP] [VT] Massive viewport slowdown after tweaking GPU Cache Size per ...

-

Jun 09, 2022

-

Version/s: 2022.2.0a16

Steps to reproduce: 1) Create an Empty scene or open attached project 2) Make sure VT is enabled, go to HDRP asset and at the bottom... Read more

0
votes
By Design

Changes in Rect Transform are not applied to prefab variants

uGUI

-

Jun 21, 2018

-

Version/s: 2018.3.0a2

Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more

0
votes
By Design

HDRP Volumetric Fog jitters when moving the Camera

HD RP

-

Sep 15, 2022

-

Version/s: 2023.1.0a11

How to reproduce:1. Open the attached project “FogJitterFinale“2. Open the Scene “Test“ (Assets)3. Place the Scene and Game view win... Read more

0
votes
Fixed

ParticleSystemForceField doesn't have "enabled" property

Visual Effects - Legacy

-

Sep 19, 2021

-

Version/s: 2020.3.9f1

Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more

3
votes
Fixed

[Mobile] PointerEventData.pointerId is the same when simultaneously rele...

Package: Input System

-

Mar 31, 2024

-

Version/s: 1.8.1, 1.11.1, 7000.0.0

Steps to reproduce:1. Open the attached project “TouchTest Latest”2. Build and Run the project on the device3. Press the finger on t... Read more

0
votes
Fixed

Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...

-

Aug 29, 2023

-

Version/s: 2022.3.11f1, 2023.1.6f1, 2023.2.0b1, 2023.3.0a1

Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.