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Fixed

Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0a11

Votes

0

Found in

2022.3.11f1

2023.1.6f1

2023.2.0b1

2023.3.0a1

Issue ID

UUM-47661

Regression

No

Crash on BufferD3D12::BeginWrite when changing the Graphics API to DirectX12 and Scripting Backend to IL2CPP and reopening the project

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-

Reproduction steps:
1. Open the user attached "project-test-crash.zip" project
2. Switch the Default Graphics API to DirectX12
3. Switch the Scripting Backend to IL2CPP
4. Close and reopen the project

Expected results: The Editor does not crash
Actual results: The Editor crashes

Reproducible with: 2022.2.20f1, 2023.1.6f1, 2023.3.0a9
Not reproducible with: 2022.1.14f1

Reproducible on: Windows 11 (reported by the user)
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007FFE34A67A1D (Unity) BufferD3D12::BeginWrite
0x00007FFE347FABAF (Unity) GfxDevice::UpdateBufferRanges
0x00007FFE361074BD (Unity) GfxDeviceWorker::RunCommand
0x00007FFE3610A96B (Unity) GfxDeviceWorker::RunExt
0x00007FFE3610AA88 (Unity) GfxDeviceWorker::RunGfxDeviceWorker

Notes:
- Not reproduced by CQA

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