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[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce:1. Create a new project2. Add new c# script to project3. Click to open a newly created script Expected: one instance of... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps:1. Load this package into a blank projecthttps://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrainc... Read more
Long Tile Palette name breaks window UI
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Click "Create Ne... Read more
Editor crashes when entering a lot of characters in the Quality name
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project2) Disable volume gizmos via dropdown menu in scene view (see video)... Read more
Noise Sine Wave Node is flickering when connected to Time Parameter of a...
How to reproduce:1. Create a new High Definition 3D Project2. Create a new Shader Graph (Right-click in the Project window -> Cre... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
Details are not shown when Error Message is still selected after changin...
Steps to reproduce: Open any Project Drag the attached script to any Scene's Hierarchy and enter Play Mode Select the generated Info... Read more
"Create Empty Child" option is available in the Hierarchy V2 in the cont...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click to open the contextual menu3. Observe the options Exp... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce:1. Create a timeline playable asset.2. Create a new scene and add a new Playable Director referencing your playable... Read more
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