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0
votes
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[TerrainTools] When settings are changed via the Terrain Tools Toolbox, ...

Package: Terrain Tools

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Feb 04, 2021

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Version/s: 3.0.2-preview

If the user modifies Terrain settings via the Terrain Toolbox, the Inspector window does not update until you mouse over the Inspect... Read more

0
votes
Postponed

[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...

Progressive Lightmapper

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Feb 05, 2021

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Version/s: 2019.4

Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments)2. Open scene AVP_Interior_Vol.23. Generate ... Read more

0
votes
Postponed

[XR][Input System] Left hand XR controller's primary2DAxis is ignored wh...

Package: Input System

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Jan 13, 2021

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Version/s: 1.1.0-preview.3

Reproduction steps:1. Open the user's attached "InputSystemWithOpenXR.zip" project2. Load the "SampleScene"3. Enter Play mode4. Use ... Read more

0
votes
Postponed

[UI Toolkit] PropertyField.RegisterValueChangeCallback is never called o...

UI Toolkit

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Feb 04, 2021

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Version/s: 2020.2, 2021.1, 2021.2, 2021.2.0a3

How to reproduce:1. Open the "UIToolkit-PropertyField-RightClick.zip" project2. Select the "New Scriptable Object UI Toolkit" asset3... Read more

0
votes
Postponed

[macOS] Editor doesn't follow the standard full screen functionality whe...

MacOS

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Create a project with the default 3D template2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)3.... Read more

0
votes
Postponed

[Enlighten] Quality Settings missing "CPU Usage" setting. Users unable t...

Progressive Lightmapper

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Feb 10, 2021

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Version/s: 2021.2, 2021.2.0a5

Repro: Using 2021.2.0a5, navigate to Project Settings > Quality Settings. Observed: "CPU Usage" property is not there (sad) Expec... Read more

0
votes
Postponed

[Enlighten] Warning on a light indicates that mode is switched to Realti...

Shadows/Lights

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Feb 10, 2021

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Version/s: 2021.1.b5

Reproduction:1) Open the attached project and load its scene2) Bake the GI3) Select the light and notice the warning, it says the li... Read more

5
votes
Postponed

Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...

Mono

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Feb 11, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more

0
votes
Postponed

[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...

Package: Scriptable Render Pipeline HD

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Feb 24, 2021

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Version/s: master

In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more

1
votes
Postponed

[HDRP][Hybrid Renderer] Mesh Renderer Sorting Priority is not sorting co...

Package: DOTS Hybrid Renderer

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Feb 26, 2021

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Version/s: 0.13.0-preview.17

Steps to reproduce:1. Open attached project and point to your dots repo path2. Open Scenes -> 1x_Materials -> 1220_Sorting.uni... Read more

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