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[TerrainTools] When settings are changed via the Terrain Tools Toolbox, ...
If the user modifies Terrain settings via the Terrain Toolbox, the Inspector window does not update until you mouse over the Inspect... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments)2. Open scene AVP_Interior_Vol.23. Generate ... Read more
[XR][Input System] Left hand XR controller's primary2DAxis is ignored wh...
Reproduction steps:1. Open the user's attached "InputSystemWithOpenXR.zip" project2. Load the "SampleScene"3. Enter Play mode4. Use ... Read more
[UI Toolkit] PropertyField.RegisterValueChangeCallback is never called o...
How to reproduce:1. Open the "UIToolkit-PropertyField-RightClick.zip" project2. Select the "New Scriptable Object UI Toolkit" asset3... Read more
[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)3.... Read more
[Enlighten] Quality Settings missing "CPU Usage" setting. Users unable t...
Repro: Using 2021.2.0a5, navigate to Project Settings > Quality Settings. Observed: "CPU Usage" property is not there (sad) Expec... Read more
[Enlighten] Warning on a light indicates that mode is switched to Realti...
Reproduction:1) Open the attached project and load its scene2) Bake the GI3) Select the light and notice the warning, it says the li... Read more
Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...
In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more
[HDRP][Hybrid Renderer] Mesh Renderer Sorting Priority is not sorting co...
Steps to reproduce:1. Open attached project and point to your dots repo path2. Open Scenes -> 1x_Materials -> 1220_Sorting.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS