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0
votes
Fixed

[Profiler] Recorder.Get does not return any values for Canvas.SendWillRe...

Profiling

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Feb 14, 2017

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Version/s:

Steps to reproduce:1. open project2. enter play mode3. check console for performance test values Expected: the values are according ... Read more

0
votes
Fixed

[.NET4.6] Texture cannot be painted on terrain

Terrain

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May 04, 2017

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Version/s: 2017.1.0b3

Steps to repro: 1. Open attached project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. In Terrain Inspector go to ... Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

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Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Fixed

[HDRP] Rename "IOR" input port

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Sep 30, 2022

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Version/s: 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a12

In HDRP we have multiple IOR (Index Of Refraction) inputs in the master stack.One of them is named "IOR" and is used for the Eye mat... Read more

0
votes
By Design

[HDRP] Stack-Lit does support SSS + Metalic

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Mar 26, 2024

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Version/s: 2021.3.37f1, 2022.3.23f1, 6000.0.0b14

The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339 Steps to reproduce: 1. In a ... Read more

0
votes
Fixed

[GL][Windows] Player crashes when using fullscreen with non-native resol...

OpenGL

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Dec 22, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more

0
votes
By Design

Sprite Renderer on Prefabs instances is not destroyed after exiting Play...

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Mar 13, 2023

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Version/s: 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more

0
votes
Fixed

[Tilemap] Crash when upgrading project to newer version of URP

Package: 2D Render Pipeline

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Jan 09, 2020

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Version/s: 7.1.6

After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more

1
votes
Duplicate

Screen.MoveMainWindowTo method often fails to switch monitors when the P...

Native Window Management

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Oct 18, 2021

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Version/s: 2021.2, 2021.2.0b13, 2022.1

How to reproduce:1. Open the user's attached "Display Management Handler 2021" project2. Select "File -> Build and Run" in the me... Read more

0
votes
By Design

[Windows] Unity Editor doesn't load layout or keep maximized state on pr...

Window management

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Oct 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1.8f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Install Unity 2020.3 and Unity 2021.22. Open the attached repro.7z project in 2020.33. Make the Unity Editor w... Read more

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