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By Design in 6000.0.X
Votes
0
Found in
2021.3.37f1
2022.3.23f1
6000.0.0b14
Issue ID
UUM-67951
Regression
No
[HDRP] Stack-Lit does support SSS + Metalic
The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339
Steps to reproduce:
1. In a HDRP project, create a new Stack-Lit shadergraph
2. Set the shader to support Subsurface Scattering in the graph inspector
3. Assign a metalic mask texture (or noise, or whatever) to the metalic output
4. Assign a diffusion profile to the diffusion profile output
5. Assign the material (either the default one from the shadergraph, or a new material using the shader) to an object
Actual results: No metallic effect is visible on the object
Expected results: While I can understand that it is not possible to mix SSS and metalic, it should at least be possible to disable SSS and have metalic visible when the metalic value goes over a certain threshold.
Reproducible with versions: All
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Windows
Notes:
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Resolution Note:
This is not a bug but a feature request, I am tracking it in a separate document
Resolution Note (6000.0.X):
This is not a bug but a feature request, I am tracking it in a separate document