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Votes

0

Found in

2021.3.37f1

2022.3.23f1

6000.0.0b14

Issue ID

UUM-67951

Regression

No

[HDRP] Stack-Lit does support SSS + Metalic

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The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339

 

*Steps to reproduce:*

1. In a HDRP project, create a new Stack-Lit shadergraph

2. Set the shader to support Subsurface Scattering in the graph inspector

3. Assign a metalic mask texture (or noise, or whatever) to the metalic output

4. Assign a diffusion profile to the diffusion profile output

5. Assign the material (either the default one from the shadergraph, or a new material using the shader) to an object

*Actual results:* No metallic effect is visible on the object

*Expected results:* While I can understand that it is not possible to mix SSS and metalic, it should at least be possible to disable SSS and have metalic visible when the metalic value goes over a certain threshold.

*Reproducible with versions:* All

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* Windows

*Notes:*
*  

  1. Resolution Note:

    This is not a bug but a feature request, I am tracking it in a separate document

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