Search Issue Tracker
By Design
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1.8f1
2020.3
2021.1
2021.2
Issue ID
1283299
Regression
No
[Windows] Unity Editor doesn't load layout or keep maximized state on project upgrade
Reproduction steps:
1. Install Unity 2020.3 and Unity 2021.2
2. Open the attached repro.7z project in 2020.3
3. Make the Unity Editor window fullscreen
4. Close the Unity Editor window
5. Open the project in 2021.2
Expected result: The Unity Editor is still fullscreen and has the same layout
Actual result: The Unity Editor is windowed and the layout is a default layout
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Resolution Note:
Layouts are now per version since 2021.2 to prevent serialization issues. You can restore a previous layout version using the menu items Window > Layouts > Other Versions
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.3f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1