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Removing a Prefab and undoing actions makes GameObject being unable to b...
How to reproduce:1. Open/Create a project2. Create a 3D Object in the Hierarchy window3. Drag the GameObject to the Project window t... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps:1. Open the user attached project2. Build Addressable content (Addressables Groups > Build > New Build >... Read more
[Android] Mobile notifications are delayed when setting elapsed time
Reproduction steps:1. Open the user's attached "LocalPushNotificationSample.zip" project2. Build and Run for Android3. In the Player... Read more
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce:1. Build and run attached project on Pixelbook2. Make sure that application is in full screen mode3. Try switching ... Read more
[ChromeOS] Only a few frames are reported in logcat's stack trace when u...
Steps to reproduce: 1. Open attached project2. Make sure the architecture is set to x86_64 or ARMv73. Build and run on ChromeOS devi... Read more
[Documentation][Android] Proximity sensor values are not updating on som...
Reproduction steps:1. Open the attached project "InputSystem-TestProject"2. Build and Run3. Scroll down and select "Android Proximit... Read more
Visual Scripting Graph Json string is kept in memory when graph is loaded
Reproduction steps:1. Open the user's attached project2. Open "SampleScene" Scene3. Build And Run the project4. Go back to the Edito... Read more
[GTX 10xx] Right-clicking panels turns them black when Vulkan is the sel...
How to reproduce:1. Create a new Unity project using the 3D Template2. Navigate to Edit > Project Settings... > Player4. Disab... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject