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[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more
Crash in AnimationClipPlayable::SetClip when playing scene
To reproduce:1. Open attached project (repro784839.zip)2. Run Test scene3. Resume scene if it gets paused by error4. Editor crashes ... Read more
InvalidCastException is thrown when selecting the header of an AdvancedD...
Reproduction steps:1. Open the attached project ("1388049_22.1.zip")2. Open "New Controls.inputactions" from the Project window3. Cl... Read more
[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned...
To Reproduce: 1. Build and run the attached project on iOS.2. Click any button to play an audio clip:It won't play and you'll get th... Read more
[GLES] Incorrect DOF blur
Reproduction steps:1. Open the user's attached project "DoFRepro.zip"2. Build and Run on an Android device3. Click "NEW GAME"4. Clic... Read more
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more
"Light" component throws errors when user exits Prefab Mode
Steps:1. Create a new scene2. Drag Directional Light to Project Browser to make a prefab3. Open this prefab4. Go back to main scene=... Read more
ArgumentNullException is thrown in Console when In-App Purchasing is con...
How to reproduce:1. Open up a new 3D Project2. Navigate to Project Settings > Services and log in to Services and Create project ... Read more
INVALID_ENUM warning is thrown in WebGL Player when building an empty scene
How to reproduce:1. Open a new URP project2. Navigate to File → Build Settings4. Select the WebGL platform and press Build and Run5.... Read more
MovieTextures sometimes black in Mac Standalone (64 or Universal builds)
Playing back Movie Textures in 64 bit Mac standalone sometimes results in a black texture.This started happening somewhat more since... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject