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The Line Renderer is inconsistent when the Width is above 0.5 or it's po...
How to reproduce:1. Open the user's attached "LineRenderer.zip" project2. Open the "SampleScene" Scene3. Select the "Line" GameObjec... Read more
[OSX standalone] Player Resolution Dialog crashes in background
OSX standalone player crashes on losing focus from Resolution Dialog. Steps to Reproduce1. Create a new project2. Make sure that "Di... Read more
[macOS] No messages are printed in the Terminal when launching Editor in...
How to reproduce:1. Download and extract the attached project "TerminalLogBug.zip"2. Open the Mac Terminal3. In Terminal, write "/Ap... Read more
Changes made in AssetPostprocessor.OnPostprocessPrefab are not visible i...
How to reproduce:1. Open the attached project "Test2020LTS.zip"2. Open SampleScene3. Edit the text of Text (TMP) Game Object4. Drag ... Read more
The Inspector header is incorrectly displayed when scripts are recompile...
How to reproduce:1. Open the attached “IN-76999” project2. From the Project window, open the “MyScriptableObject” script3. Return to... Read more
[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...
If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce:1) O... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
[iOS] Loading with WWW.LoadFromCacheOrDownload from StreamingAssets hang...
Steps to reproduce: 1. Open attached project (StreamingAssetsDownloadBug_stripped.zip)2. Build for iOS3. Build the Xcode project and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved