Search Issue Tracker

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

-

Apr 08, 2019

-

Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more

0
votes
Not Reproducible

2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...

Asset Bundles

-

May 16, 2019

-

Version/s: 2017.4.0f1, 2018.2.6f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the original project "TestSpriteTextureMissing.zip"2. Navigate to Project -> Assets -> Scenes and o... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

-

May 16, 2019

-

Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more

0
votes
Fixed

[WebGL] Some textures fail to load from asset bundles

WebGL

-

May 23, 2019

-

Version/s: 2017.4.0f1, 2018.2.15f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and scene2) In the top menu bar, select "Bundles->Build"3) Play it Expected: 5 images a... Read more

0
votes
Fixed

[iOS] SystemInfo.systemMemorySize sometimes reports Physical Memory unde...

iOS

-

May 17, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

SystemInfo.systemMemorySize uses sysctl to get Physical Memory size on iOS but sysctl has not been working since iOS 9 due to Privac... Read more

2
votes
Fixed

[Performance Regression] "EditorLoop" takes a significant amount of time...

Profiling

-

Dec 08, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

Reproduction steps:1. Open "1203866" project2. Open the Profiler and start Recording3. Enter Play mode4. Notice the average "Self ms... Read more

0
votes
Fixed

Crash when using Animator.Rebind() after destroying AnimatorControllerPl...

Animation

-

Aug 29, 2019

-

Version/s: 2017.4.4f1, 2018.3.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the attached project("Animator_Crash")2. In the Hierarchy select "ToonSoldier_demo"3. In the Inspector, ena... Read more

0
votes
By Design

GameObject.Find() returns wrong value when GameObject name is the same a...

Scripting

-

Aug 25, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("UnityFindbug.zip") and open SampleScene2. Enter PlayMode3. In Game view click on the top... Read more

0
votes
Won't Fix

[UWP] Switching from none XR SDK to Windows Mixed Reality SDK and shutti...

XR SDK

-

May 29, 2019

-

Version/s: 2017.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build player4. Mak... Read more

0
votes
Fixed

Profile percentages for a CustomSampler change when recording is stopped...

Profiling

-

May 22, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project "bug-profiler-load-timings.zip" and scene "SampleScene"2. Open the Profiler window3. E... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.