Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4.0f1
2018.2.15f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1157045
Regression
No
[WebGL] Some textures fail to load from asset bundles
To reproduce:
1) Open the attached project and scene
2) In the top menu bar, select "Bundles->Build"
3) Play it
Expected: 5 images are loaded
4) Build and run it for WebGL (Note: It must be built in a folder named "Build")
Actual: 2 images are loaded
Reproduced in 2017.4.0f1, 2018.2.15f1, 2018.4.0f1, 2019.3.0a3
Not reproduced in WinStandalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
- MissingReferenceException occurs when entering Play mode with a locked GameObject in the Inspector
Add comment