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11
votes
By Design

OnDisable and OnDestroy methods are not called when a ScriptableObject i...

Asset - Database

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open attached 'project-1174400.zip' project 2. In Editor select 'Test' > 'Create and Save' 3. Delete 'New TextA... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open user-submitted project 2. Open Scene Scenes/xx 3. Wait for Unity to exit with the following error: Size... Read more

11
votes
Fix In Review

OnApplicationFocus() is not called when leaving or re-entering a VR appl...

Oculus

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open the user's project 2. Open the "SampleScene/Scenes" Scene 3. Enter the Play Mode 4. With HMD on press the... Read more

0
votes
Active

[VCS] Folder contents don't immediately refresh version control status w...

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May 20, 2022

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Version/s: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f2, 2020.1.0a17

How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new fold... Read more

0
votes
Fixed

[Improved prefabs] "MissingReferenceException" is thrown on applying cha...

Scene Management

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Jun 19, 2019

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Version/s: 2019.1.0a11, 2019.2.0b7

"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more

0
votes
Won't Fix

EditorGUILayout.Popup ignores GUILayoutOption when the GUILayoutOption's...

IMGUI

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Oct 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project "1194121.zip" 2. Open the TestEditor window (TestEditors -> TestEditorWindow) 3. Clic... Read more

0
votes
Fixed

[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...

Progressive Lightmapper

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Jun 19, 2019

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Version/s: 2019.2.0a3, 2019.2.0b6

Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX; 2. Let the scene's lighting auto bake; 3. Observe the pla... Read more

0
votes
Duplicate

Rigidbody's Collision Detection is not changed to Continuous when changi...

Physics

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Nov 08, 2019

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Version/s: 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more

0
votes
Fixed

[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more

1
votes
Fixed

Invalid REST API request received - unauthorized client ip address is th...

WebRequest

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Nov 14, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce: 1. Create a new project 2. Navigate to a web browser and try to connect to "yourLocalIpAddress:38000" (local ip a... Read more

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