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[URP] Editor crashes on upgrading project to 2D Renderer after adding "R...
Editor crashes on upgrading project to 2D Renderer after adding "Render Feature object" in "Forward Renderer" preset asset. Steps t... Read more
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro: 1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Open 'Sponza' scene; 3. Dra... Read more
[URP] [2D] Game view displays a blank screen when Overlay Camera is present
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Enter Play... Read more
When drawing objects in event AfterEverything, objects are drawn before...
Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processing Result: When drawing obejc... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[URP] Custom Renderer Feature is not being serialized
Steps: 1. Download attached zip (URPRenderFeature.zip) 2. Delete Library folder and open project 3. On ProjectView select "URPAsset... Read more
[URP] URP renderers are created with the same name
Steps To Reproduce: 1. Create a new Project with URP template 2. Project Window > Settings > UniversalRP > HIghQuality > Inspector ... Read more
Open Surface Lightmap is not baked properly when Generating Lighting wit...
How to reproduce: 1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene 2. In the Hierarchy, select Ford_environme... Read more
Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...
To reproduce: 1. Open attached project; 2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset; 3. Build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings