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0
votes
Duplicate

[URP] Soft particles of VFX Graph and Shuriken are not fading at the int...

Package: Scriptable Render Pipeline Universal

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Jun 16, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached project and Soft-Particles-Camera-Stacking/Repro scene 2. Enter the Play mode 3. Obser... Read more

0
votes
Duplicate

When drawing objects in event AfterEverything, objects are drawn before...

Package: Scriptable Render Pipeline Universal

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Oct 08, 2020

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Version/s: 10.0.0

Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processing Result: When drawing obejc... Read more

0
votes
Fixed

[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...

Package: Scriptable Render Pipeline Universal

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Apr 15, 2020

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Version/s: 9.0.0-preview.14, 8.0.1, 7.1.7

On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more

0
votes
Duplicate

[URP] Overlay Camera does not copy Depth into Shader when Post Processin...

Package: Scriptable Render Pipeline Universal

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Mar 06, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached "URP_Bugs_March_2021.zip" project 2. Open the "ErrorScene" Scene 3. Enter Play Mode 4.... Read more

0
votes
Fixed

[URP] Custom Renderer Feature is not being serialized

Package: Scriptable Render Pipeline Universal

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Nov 05, 2019

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Version/s: 7.1.2

Steps: 1. Download attached zip (URPRenderFeature.zip) 2. Delete Library folder and open project 3. On ProjectView select "URPAsset... Read more

5
votes
Won't Fix

[Mobile][SRP][URP] CommandBuffer.SetRenderTarget doesn't work

Package: Scriptable Render Pipeline Universal

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May 24, 2021

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Version/s: 2021.1.1f1

Steps to reproduce: 1. Open the user's attached project "RenderTargetTest.zip" 2. Build on Android 3. Open the app Expected result... Read more

0
votes
By Design

[URP] URP renderers are created with the same name

Package: Scriptable Render Pipeline Universal

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Jul 14, 2020

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Version/s: 8.2.0

Steps To Reproduce: 
1. Create a new Project with URP template 2. Project Window > Settings > UniversalRP > HIghQuality > Inspector ... Read more

0
votes
Fixed

Open Surface Lightmap is not baked properly when Generating Lighting wit...

Package: Scriptable Render Pipeline Universal

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Oct 29, 2020

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Version/s:

How to reproduce: 1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene 2. In the Hierarchy, select Ford_environme... Read more

2
votes
Fixed

Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...

Package: Scriptable Render Pipeline Universal

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Feb 13, 2020

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Version/s: 7.2.0

To reproduce: 1. Open attached project; 2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset; 3. Build and r... Read more

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