Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1343675
Regression
No
[URP] Soft particles of VFX Graph and Shuriken are not fading at the intersection with the geometry when Overlay Camera is used
How to reproduce:
1. Open the user's attached project and Soft-Particles-Camera-Stacking/Repro scene
2. Enter the Play mode
3. Observe that particles of the Overlay camera
Expected result: particles are fading at the intersection with the geometry
Actual result: particles are not fading at the intersection with the geometry
Reproducible with: 7.6.0 (2019.4.28f1), 10.5.0 (2020.3.13f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0b1)
Could not test with: 2018.4 (URP is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
This is a duplicate of issue #1296770