Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1343675
Regression
No
[URP] Soft particles of VFX Graph and Shuriken are not fading at the intersection with the geometry when Overlay Camera is used
How to reproduce:
1. Open the user's attached project and Soft-Particles-Camera-Stacking/Repro scene
2. Enter the Play mode
3. Observe that particles of the Overlay camera
Expected result: particles are fading at the intersection with the geometry
Actual result: particles are not fading at the intersection with the geometry
Reproducible with: 7.6.0 (2019.4.28f1), 10.5.0 (2020.3.13f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0b1)
Could not test with: 2018.4 (URP is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1296770