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The Parent Behavior node becomes dirty when a leaf node is edited
How to reproduce: Open the “BehavBugRepro.zip“ project Connect the project to any or a new Version Control project Check in any chan... Read more
Text on node flickers when moving the node if it is referencing a blackb...
Steps to reproduce: Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) Add a GameObject variable ... Read more
Duplicating event node does not preserve the values
Steps to reproduce: Download and open the attached project "Behavior Event Duplicate Issue.zip" Open the "Behavior Graph" asset Dupl... Read more
Setting a shared blackboard variable during runtime keeps the value when...
Steps to reproduce: Download and open the attached project "Behavior Shared Variable Issue.zip" Open "scene" Enter play mode Observe... Read more
Behavior Graph switch node in parent graph does not update when subgraph...
How to reproduce:1. Open the attached “Unity Behavior - Switches and subgraphs.zip” project2. Open the “Basic switch case“ scene3. O... Read more
Editing BehaviorGraphAgent variable at runtime will impact all the agent...
Reported here: https://discussions.unity.com/t/multiple-subgraph-instances-make-it-difficult-for-me-to-pass-variables-between-graph-... Read more
Blackboard variables get removed when renaming the class name
Steps to reproduce: Create and open a behavior graph Add an enum type to the blackboard Change the name of the enum in the script Ac... Read more
Shift+Space in Behavior doesn't maximize the window when docked.
Steps to reproduce: 1. Open a project with Behavior package (add it if needed, com.unity.behavior) 2. Open a Behavior Graph by doubl... Read more
Variable can be created with no name in the Blackboard
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Install Behaviour package (com.unity.behavior)4. In P... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce:1. Open the attached “IN-96254_BehaviorCrash.zip” project2. Open the “BehaviorScene”4. Enter Play Mode5. Exit Play ... Read more
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