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UIElements Vector property inspector fields don't stretch visually when ...
How to reproduce:1. Open the attached "IMGUIContainerTest.zip" project2. Open the IMGUIContainerTestData asset in the Inspector3. In... Read more
Endless stream of errors are thrown when creating an Entity which has a ...
How to reproduce:1. Download and open the attached project "1167570.zip"2. Open the Entity Debugger, Inspector and Console windows3.... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce:1. Download 1187032_repro.zip and open "SamepleScene" scene2. Open Entity Debugger3. Enter play mode4. Select Ent... Read more
Prefab reference gets invalidated when editing referenced prefab
How to reproduce:1. Open the attached project2. Open Arena01 scene from _Game/Scenes3. Select the Projectile prefab from _Game/Objec... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps:1. Open attached project "BadEntity.zip" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window, s... Read more
[ECS] Entity Debugger Inspector does not validate Entity data when Buffe...
Reproduction steps:1. Open attached project "EntityInspector" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window,... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce:1. Open the attached "Repro.zip" project2. Open Windows Task Manager -> Notice the CPU usage3. Open Entity Debug... Read more
[Platforms] Build Configuration ignores Auto Load Scene option and does ...
How to reproduce:1. Open user-submitted project (AutoLoadScene.zip)2. Select either the WindowsClassicBuildConfiguration or the macO... Read more
All about bugs
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