Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2019.3
2019.3.0f1
Issue ID
1221598
Regression
No
Prefab reference gets invalidated when editing referenced prefab
How to reproduce:
1. Open the attached project
2. Open Arena01 scene from _Game/Scenes
3. Select the Projectile prefab from _Game/Objects/Weapons
4. Open the Projectile prefab (Open Prefab button)
5. Change the Gravity factor value (Physics body component)
6. Press the button Update component list (Ghost Authoring Component)
7. Press the button Generate code (Ghost Authoring Component)
8. Save the prefab and return to the Scene
9. Enter the Play mode
Actual: Missing reference Exceptions are thrown (see full errors in the Edit section)
Reproducible with: 2019.3.0a1, 2019.3.3f1
Not reproducible with: 2020.1.0a24
Notes:
- If the issue doesn't happen, repeat from 3 to 10 steps multiple times (at least 5 times)
- Could not test with earlier versions because of the thrown errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
Cannot reproduce on recent versions of DOTS Netcode