Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview.31 - 0.0.12
Issue ID
1167570
Regression
Yes
Endless stream of errors are thrown when creating an Entity which has a Shared Component with an Array field
How to reproduce:
1. Download and open the attached project "1167570.zip"
2. Open the Entity Debugger, Inspector and Console windows
3. Start Play mode
4. Select Entity 0 in the Entity Debugger window
5. Observe the Entity in the Inspector window
Expected result: Entity has its Components displayed in the Inspector
Actual result: Entity does not have its Components displayed and an endless stream of Console errors is thrown
Reproducible with Unity versions: 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Reproducible with package versions: preview.32 - 0.0.12, preview.33 - 0.0.12
Not reproducible with package versions: preview.30 - 0.0.12
Notes:
Entity package version preview.31 - 0.0.12 is not available until Unity versions 2019.1.0f1 and 2019.2.0a7.
Using an Array of Objects or Structs in a Shared Component will result in an additional IndexOutOfRange Error being thrown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment