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[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Cam...
To repro: 1. Run project attached. 2. Open scene 1-2. 3. Hit Play and press Space from the keyboard (this action shal... Read more
Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project. 2.Open "boxWorld" scene. 3.Enter Play mode. Expected result: Editor not crashi... Read more
Renaming video file to non-ASCII characters will throw out error UnityEd...
Steps to reproduce: 1. Download 880543_repro.zip and open "new" scene 2. Rename video file from "video" to "±" 3. Open folder "╣" an... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps: 1. Open EmptyScene from att... Read more
When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps: 1. Open the attached project "TooltipBug.zip"; 2. Open the ExampleScene; 3. Select the ExampleObject; 4. From th... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
[Android] Refreshing WebCamTexture few times crashes application on Base...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on sceen many times and let WebCamTexture... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
Camera Depth is ignored when setting both cameras Viewport other than (0...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1) -not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player