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Fixed in Unity 5.6.0

Votes

0

Found in

5.6.0b9

Issue ID

885051

Regression

Yes

Camera Depth is ignored when setting both cameras Viewport other than (0;0;1;1)

Camera

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)
-notice the Depth is set to 2;
4. Click on the "MidleCamera" and set the Viewport other than (0;0;1;1)
-notice the Depth is set to 1.

Expected result: the Sphere should be in front of the Cube.
Actual result: the Cube is in front of the Sphere unless both cameras Viewport is set to (0;0;1;1).

Reproduced on versions: 5.6.0b1, 5.6.0b9, 2017.1.0a2.
Not reproduced on version: 5.5.2p1.
Regression found in version: 5.6.0b1.

Comments (19)

  1. Fe1bb30bb0cadcf32437467d773f665d?d=mm

    solmyr-fr

    Sep 19, 2017 10:03

    problem still occurs on 2017.1.0f3 only in OSX (also happens in editor) and iOS but seems resolved in windows.

  2. 9bf76080bcc3554b2a5bf726964aed20?d=mm

    gfoxworthy

    Aug 21, 2017 14:23

    Checking in to say that we've had a similar problem in 2017.1.0f3. The camera depth is working for a split-screen camera at {0,0,.3.3}, but the second we move it from the origin it no longer renders properly. This worked in older versions.

  3. 30fb9f701ff40740aefafbe2aaad3bc1?d=mm

    onceabird

    Jul 07, 2017 12:42

    This is not fixed... And it's really bad.

  4. 17b4001caac21dbe92e0b7cb648e8337?d=mm

    Rotecks

    Jun 11, 2017 23:29

    not fixed

  5. 73e7b1c03dcf3fff1e9cf7f572ad55e9?d=mm

    onHead

    May 27, 2017 02:52

    I still have this bug in 5.6.1f1 on Mac OS Sierra too.

  6. 1947e11e49b28904a9b02899843597a3?d=mm

    clater

    May 19, 2017 01:34

    5.6.1 not fixed........

  7. 4ef110131369af3b6e22cedfdc71e611?d=mm

    caletbak2

    May 17, 2017 14:36

    This is still happening in Unity 2017.1.0b5

  8. F3c41659eb586892b351a078ba9c4fb3?d=mm

    coshea

    May 03, 2017 11:22

  9. 353be3cddebf5fa84bf087330ed749cc?d=mm

    aollikai

    May 02, 2017 12:06

    Not fixed yet!

    There is a workaround though: set camera viewport width to something else than 1 i.e. 1.000001

  10. 82a47e93d010f6a6e62fab32acef6199?d=mm

    nefelia

    Apr 29, 2017 10:53

    THIS IS NOT FIXED UNITY, listen to the users!!!!!!!!

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