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Lightmapped static objects can't be moved in scene view while Play mode ...
To reproduce: 1. Open attached project; 2. Open the scene movelightmapobject; 3. Press play and try to move cube in Scene View. ( Yo... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce: 1. Create a new project 2. Turn on VR in Player settings 3. Create 2 cameras 4. Set one to Left eye 5. Set one t... Read more
Debugging richtext to console with linebreaks causes issues
Steps to reproduce : - import the project attached - play the scene and notice the third line will show "<color=red>..." - clicking... Read more
Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity ver...
Reproduction steps: 1. Open the attached project "Test 5.5.zip" with Unity 5.5; 2. Take a look at the noise; 3. Open the " Alpha On... Read more
UnityWebRequest does not send set cookies on redirect
Steps to reproduce: 1. Open the attached project 2. Open the Assets/test.unity scene 3. Open Wireshark 4. Filter http traffic 5. Pla... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
Object reference lost when creating asset on existing asset path
Reproduction steps: 1. Open the attached project; 2. Select "SelectMe" in the project; 3. Click "1.Create and set sprites" Button in... Read more
Re-importing a script makes created ScriptableObject's data null when us...
To reproduce: 1.Download and open attached project. 2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject. 3.Re-i... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce: 1. Download and open the attached project on an HTC Vive connected machine 2. Enter Play mode - this is fine 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player