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SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps: 1. Open the provided project 2. Open scene 'AndyVersion/Scenes/MainScreen' 3. Enter Play mode 4. Press 'Play gam... Read more
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps: 1. Open the user's attached project 2. Build the project Expected result: Build is successful Actual result: Th... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
[Backport] Overrides window height is not adjusted when notifications al...
Steps: 1. Open attached project 2. Instantiate model prefab 3. Add a few GameObjects as the children to it 4. Open Overrides window ... Read more
[Backport] Redo changes the order of Prefab's children
Steps: 1. Make a prefab instance with a child 2. Add another GameObject to Hierarchy 3. Parent it to the Prefab instance before the ... Read more
Asset bundles lose reference to Prefabs when Scenes are built in a speci...
Reproduction steps: 1. Open the attached "1410524.zip" project 2. Delete the "scenes.bundle" asset in the Assets > StreamingAssets 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in the project folder