Search Issue Tracker
Fixed in 2021.3.5f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a17
Votes
0
Found in
2022.1.1f1
2022.2.0a13
Issue ID
UUM-644
Regression
No
[Fully landed and backported] Crash on scripting_object_get_class when attempting to build data
Reproduction steps:
1. Open the user's attached project
2. Build the project
Expected result: Build is successful
Actual result: The Editor crashes
Reproducible with: 2021.2.19f1, 2021.3.0f1
Couldn't test with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12 (custom package errors)
Note:
- deleting the Library will stop the crashing, but the crash will reproduce again after deleting the Library again
First lines of stacktrace:
0x00007ff639fac635 (Unity) scripting_object_get_class
0x00007ff63ace3b77 (Unity) CollectAllClassesOnObject
0x00007ff63ace5035 (Unity) CollectAllSerializeReferenceTypesAndPersistentCallTargets
0x00007ff63ace72dd (Unity) CompileGameResourcesFolderDependencies
0x00007ff63b9e3d5b (Unity) BuildPlayerData
0x00007ff63b9ee44c (Unity) DoBuildPlayer_Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2022.2):
Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.
Resolution Note (fix version 2022.1):
Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.
Resolution Note (fix version 2021.3):
Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.