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Fixed in 2021.3.5f1

Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a17

Votes

0

Found in

2022.1.1f1

2022.2.0a13

Issue ID

UUM-644

Regression

No

[Fully landed and backported] Crash on scripting_object_get_class when attempting to build data

Content Build

-

Reproduction steps:
1. Open the user's attached project
2. Build the project

Expected result: Build is successful
Actual result: The Editor crashes

Reproducible with: 2021.2.19f1, 2021.3.0f1
Couldn't test with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12 (custom package errors)

Note:
- deleting the Library will stop the crashing, but the crash will reproduce again after deleting the Library again

First lines of stacktrace:
0x00007ff639fac635 (Unity) scripting_object_get_class
0x00007ff63ace3b77 (Unity) CollectAllClassesOnObject
0x00007ff63ace5035 (Unity) CollectAllSerializeReferenceTypesAndPersistentCallTargets
0x00007ff63ace72dd (Unity) CompileGameResourcesFolderDependencies
0x00007ff63b9e3d5b (Unity) BuildPlayerData
0x00007ff63b9ee44c (Unity) DoBuildPlayer_Build

  1. Resolution Note (fix version 2022.2):

    Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.

  2. Resolution Note (fix version 2022.1):

    Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.

  3. Resolution Note (fix version 2021.3):

    Fix crash that could occur when building assets using SerializeReference. The crash was related to C# objects accidentally being referenced after garbage collection had destroyed them.

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