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InvalidOperationException thrown and performance drop when selecting a M...
Reproduction steps: 1. Open the attached Project from "New Unity Project.zip" 2. Open the "Main" Scene 3. Select the "MeshRenderer" ... Read more
Corrupted lightmap snapshot causes crash
Steps to reproduce: 1. Download attached project. 2. Open the scene 3. Close the editor. This is to make sure editor opens with the ... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more
Dependency list overlaps with the Samples list
After you install the Project Tiny package, and tick the Show Dependencies option in Package Manager, you will notice that the Depe... Read more
[UI] Editor crashes when changing rotation property on a RectTransform i...
How to reproduce: 1. Create a new project 2. Place sprite to Assets' folder 3. Create Image in the scene (Create -> UI -> Image) 4. ... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
Controls in the UI Debugger overlap when inspecting an element that has ...
How to reproduce: 1. Open the user's attached project 2. Open the SampleScene 3. Select Window > UI Toolkit > Debugger 4. In the Hie... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps: 1. Import the attached package 2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph 3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects