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0
votes
Fixed

5.4 crashes in scene view rendering when something disables the hidden s...

Scene/Game View

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Dec 28, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more

0
votes
Fixed
0
votes
Active

[Linux] Crash on ContainerWindow::ToggleMaximize when clicking RMB while...

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Sep 24, 2024

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Version/s: 2021.3.44f1, 2022.3.47f1, 6000.0.20f1

Reproduction steps: 1. Create a new Project 2. Hold LMB on any window title 3. Move the window 4. Click RMB while moving the window ... Read more

0
votes
Fixed

[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.1.0

Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more

0
votes
Active

Crash on various stack traces when allocating memory while opening a spe...

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Jun 13, 2024

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Version/s: 2021.3.39f1, 2022.3.33f1

Reproduction steps: 1. Open the attached “repro_IN-77564“ project 2. Open the “Assets/Scenes/SceneMap2“ Scene 3. Observe a crash ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Active

Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...

Package: AI Navigation

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Jun 14, 2023

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Version/s: 1.1.3, 2.0.0

Reproduction steps: 1. Open the attached project “NavMeshAwake” 2. Open Scene “Assets/Scenes/Game.unity” 3. Open Script “Assets/S... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

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Jan 17, 2020

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Version/s: 3.4.0

How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more

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