Search Issue Tracker
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more
[Linux] Crash on ContainerWindow::ToggleMaximize when clicking RMB while...
Reproduction steps: 1. Create a new Project 2. Hold LMB on any window title 3. Move the window 4. Click RMB while moving the window ... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
Crash on various stack traces when allocating memory while opening a spe...
Reproduction steps: 1. Open the attached “repro_IN-77564“ project 2. Open the “Assets/Scenes/SceneMap2“ Scene 3. Observe a crash ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps: 1. Open the attached project “NavMeshAwake” 2. Open Scene “Assets/Scenes/Game.unity” 3. Open Script “Assets/S... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on ContainerWindow::ToggleMaximize when clicking RMB while moving window inside the Editor
- Asset preview window is available but empty on SpeedTree GameObjects
- A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled