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Fixed
Fixed in 1.1.7, 2.0.4
Votes
0
Found in [Package]
1.1.3
2.0.0
Issue ID
NAVB-39
Regression
No
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTriangulation when BuildNavMesh() is called in Awake()
Reproduction steps:
1. Open the attached project “NavMeshAwake”
2. Open Scene “Assets/Scenes/Game.unity”
3. Open Script “Assets/Scripts/MultiNavMeshVisualizer.cs” and uncomment all commented lines
4. Enter the Play Mode
5. In the Hierarchy window, expand the “NavMesh Visualizers” GameObject
6. Select the “NavMesh Visualization” GameObject
7. In the Inspector, observe the number of materials attached to the selected GameObject
Expected result: GameObject contains 3 different materials
Actual result: GameObject has less than 3 materials
Reproducible with: 1.0.0-exp.4 (2021.3.27f1), 1.1.3 (2022.3.1f1, 2023.1.0b19, 2023.2.0a18), 2.0.0-pre.3 (2023.2.0a18)
Reproducible on: Windows 10
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