Search Issue Tracker

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

-

Apr 29, 2016

-

Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

11
votes
Fixed

[SteamVR] TrailRenderer.Clear() crashes editor

Shuriken

-

Jul 29, 2016

-

Version/s: 5.4.0f2

Reproduction steps: 1. Open the project 2. Turn on SteamVR 3. Open "trailrenderer_clear_crash" scene 4. Play the scene with both Sce... Read more

27
votes
Fixed

Baked lighting data lost after rebake in copied scene

Progressive Lightmapper

-

Apr 13, 2015

-

Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Open scene, bake lightmaps 3. Make a copy of scene 4. Bake lightmaps in the copy 5. Lightm... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

-

Dec 28, 2013

-

Version/s: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

11
votes
Fixed

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...

Camera

-

Jun 24, 2016

-

Version/s: 5.4.0b22

1.Open user selected project 2.Play scene 3.Press space to capture a screenshot Notice error mesage in console appearing GfxFrame... Read more

13
votes
Won't Fix

IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....

Scripting

-

Feb 10, 2015

-

Version/s: 4.6.1p2

Reproduction steps: 1) Open attached "ZlibIL2CPP" project in the Unity Editor. 2) Switch to iOS build configuration 3) Open Player S... Read more

12
votes
Not Reproducible

Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...

Asset - Database

-

Sep 13, 2019

-

Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Create and open a new Universal RP template project 2. Observe the console window Expected result: no errors a... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

-

Oct 30, 2016

-

Version/s: 5.5.0b9

How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more

11
votes
Fixed

Static batching less than the mesh vertices limit

Graphics - General

-

Jul 01, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. open users attached project 2. play scene 'StaticBatchNotFullyBatch' 3. enable frame debugger 4. check vertic... Read more

33
votes
Won't Fix

[Gamma/Linear] Baked light's indirect bounce is way less intense than re...

Progressive Lightmapper

-

Feb 02, 2015

-

Version/s: 5.0.0b22

To reproduce: 1. Open attached project 2. Open scene Irradiance 3. Switch directional light between realtime and baked 4. Compare in... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.