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[PLM] Internal: JobTempAlloc warning message appears when adjusting filt...
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" message appears whe... Read more
Modifiers are discarded when pressing hotkey
Modifiers are discarded when pressing hotkey. This will happen on MacOSX after you click on any text field to take focus. Repro: 1... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity 2. Open "Test.cs" script and write path to your "de_du... Read more
[Mac] Curve editor curve disappears on entering playmode
Trail and Line curve disappear on entering playmode To repro: 1. Create a project. 2. Add Trail or Line game object. 3. Select T... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce: 1. Open attached project 2. Select Cube in Project view 3. In Inspector set Shader property to "Custom"->"Previe... Read more
[UIElements] Experimental.UIElements styles on hover event are reapplied...
Steps to reproduce: 1. Open attached project 2. Go to "UIElementsExamples"->"05_Controls" 3. Open Profiler window 4. In Profiler pr... Read more
Setting custom icon to a script via Debug inspector doesn't work
Steps to reproduce: 1. Download and open the attached project 2. Create a new script 3. Add the "xy" icon as the script icon via the... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps: 1. Fill up the disk, which has Editor.log file, leave some MB free space 2. Open repro project 3. Press play 4. ... Read more
[UNet] IndexOutOfRangeException is thrown after restarting Editor and re...
To reproduce: 1. Open project attached by the user 2. Build it (Mac standalone) 3. In the build click option "Server only" 4. Hit pl... Read more
[IL2CPP] Build fails with error: Attempting to constrain a value of type...
To reproduce: 1. Open project attached by the user 2. Build it for iOS or Android with IL2CPP backend Expected: Unity successfully ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX